rss2
2008 – Tales of Design & User Experience
2008.maxspeicher.com · English
rss2 wordpress content media slash wfw atom dc sy
https://2008.maxspeicher.com/feed/
- Last post
- Aug 4, 2025
- Posts in 24 h · 7 days · 30 days
- 0 · 0 · 0
- Our last check
- Answering
- Served from
- United States
- Text score at discovery
- 8,466
- Format
- rss2
- Features in the feed
- content, media, slash, wfw, atom, dc, sy
- Community
- wordpress
Posts
What our queue read from this feed. Open one to read it here, or go to the site that published it.
- UX should be easy by now. So why isn’t it?
Aug 4, 2025 · original
Tales of Design & User Experience (ToDUX) #17 ⁂ Dear readers and friends, Let’s talk about pain. Not the metaphorical “growth” kind of pain. But the kind that comes from hour-long wrestling matches with digital products in 2025 that should just work by now—yet, here we are. My latest article in The UX Collective , “ It’s incredible how many bad user experiences are still out there in 2025 ,”* reflects on three bad UX stories that happened to me in the span of just one short week and brought me close to a complete meltdown—because they cost me hours and hours for things that should really have taken minutes. And these were not just annoyances. It feels like we’re still repeating mistakes from the early days of the web, despite decades of research and best practices, while customer experiences are constantly degrading. But why is that? In 2025, with everything we know and all the tools at - No, you most probably don’t know what p-values and confidence intervals mean (but don’t feel bad about it, you can just do Bayesian instead)
Jun 12, 2025 · original
Tales of Design & User Experience (ToDUX) #16 ⁂ Dear readers & friends, Studies have shown over and over that even professional researchers (including statisticians!) can’t correctly interpret a confidence interval or a p-value most of the time. Then, how could you expect the average Joe to be better at that? Frequentist statistics (the kind that gives you those confidence intervals and p-values) just isn’t meant to be intuitive. I’ve written before * about how this—and especially a blind reliance on “statistical significance”—can lead businesses down the wrong path. Interestingly, what many people in industry intuitively believe are conclusions you can draw from frequentist analyses—like, “there’s an X% chance of Y% uplift” or “there’s a 95% chance the true uplift lies between X% and Y%”—are statements you could actually conclude … if you had used Bayesian statistics. Many tools and pla - “If It’s Not Tested It Might Be Perfectly Fine”: The Counterintuitive Nature of Not Testing Everything
Apr 3, 2025 · original
Tales of Design & User Experience (ToDUX) #15 ⁂ Dear readers & friends, So, you might have noticed by now that “research done wrong in industry” is kind of my pet peeve, and I’m sorry you have to endure that. However, I’m not quite done with the topic yet. My new article in The UX Collective , “ No research is (often) better than ‘some’ research ,”* takes a closer look at the two popular mantras, “if it’s not tested it’s just another opinion” and “some research is better than no research” and concludes that both are B.S. I’ve already made the case that truly innovative designs can’t be reliably evaluated by the methods commonly applied in industry nowadays (especially A/B tests) in “ Listen to users, but only 85% of the time ”* and this new article is kind of an extension to that. In addition to reïnforcing the point that “some” research might kill innovation more than it furthers it, it - A Bit of Behavioral Science at the End of the Year
Dec 31, 2024 · original
Tales of Design & User Experience (ToDUX) #14 ⁂ Dear readers & friends, So, yeah, this year hasn’t exactly been newsletter-heavy from my side, and I’m sorry for that. I would’ve loved to write more here, but first, there was that writer’s block thing (I wrote about it in the last edition) and after I had that sorted out, I didn’t really get to publishing a lot of articles. Because I’m kinda trying to write a book (making a public commitment here to force myself to actually follow through with it). That’s gonna be my big goal for 2025 and obviously take away some time and energy from writing and publishing smaller things. The working title is “Essential Lessons on UX” (subject to change). But I still want to end this year with another edition of ToDUX for all of you, because I did manage to at least publish one more thing since August. Prompt: “Pixel art image of New Year’s fireworks over - A Vision for the Team: The Conclusion of my Series on Design Team Strategy
Aug 11, 2024 · original
Tales of Design & User Experience (ToDUX) #13 ⁂ Dear readers & friends, It’s been a while, and I’m sorry for that. I’ve been suffering from a mild case of writer’s block for the better part of the past year. But I’ve managed to turn things around and could finally finish my five-part article series on how to develop a comprehensive strategy for a design team. “ Crafting a vision that inspires ” has just been published by The UX Collective . Again, sorry to have kept you waiting for so long. In this fifth and final article, I explain how our product design team at BestSecret added the last piece of the puzzle to their mission , objectives , values , and principles . We did so using a four-step approach in workshops with the entire team: ① Crafting “stories from the future”; ② Extracting the essence of those stories; ③ Formulating individual vision statements; and ④ Crafting a collective v - How to Measure Usability with Only 7 Questions
Nov 3, 2023 · original
Tales of Design & User Experience (ToDUX) #12 ⁂ Dear readers & friends, Smashing Magazine has published a new article of mine, which I co-authored with the fantastic Johanna Jagow . The article introduces Iɴᴜɪᴛ, a questionnaire (or instrument) for measuring usability. I developed Iɴᴜɪᴛ already during my Ph.D. studies and presented it at various academic conferences, but only recently did Johanna and I have the chance to test it in a more longitudinal, actual industry setting. With this article, we want to make the questionnaire more available and accessible to practitioners in the field. However, this is not just about advertising a new tool. The article also explains in detail what needs to be done so that one can be sure a questionnaire actually measures the thing it’s supposed to measure, and reliably so. If you’ve never heard of “confirmatory factor analysis” or “Cronbach’s α,” we pr - On Properly Measuring User Experience
Sep 25, 2023 · original
Tales of Design & User Experience (ToDUX) #11 ⁂ Dear readers & friends, The third, and final, article of my series on UX measurement, “ Seven heuristics for identifying proper UX instruments and metrics ,” has been published on the ACM Interactions blog. It all started with a discussion with a colleague on whether conversion rates are a reliable measure of user experience. That one quickly turned into an article dealing with not only CR, but also AOV (average order value), NPS (Net Promoter Score), and a bunch of other measures that are—to the surprise of some—not UX metrics. After that first article was published, some people asked, “if all of those are not really suitable, then how can we measure UX?” Thus, the second part of the series saw the light of day—published in ACM Interactions magazine. It explains that to properly measure UX, you need what’s called an instrument. One example - Design Principles, Why They’re Important, and How They Relate to Team Values
Aug 22, 2023 · original
Tales of Design & User Experience (ToDUX) #10 ⁂ Dear readers & friends, I took a little summer break, but have recently gotten back to writing articles. My latest piece “ Designing together: the importance of shared principles for design teams ” has been published by The UX Collective . It’s the fourth in what will be a series of five articles that deal with how to develop a comprehensive strategy for a design team, backed by real-world experiences from my current role as a Design Director. In other words: My team and I did all the things from the articles. You can access the first three articles of the series—dealing with the Strategy House model, OGSMs, and team values—from my Medium profile , or via the links in the latest one. As explained in detail in the previous edition of this newsletter , inspired by Stewart Brand’s Whole Earth Catalog I also wanna to share up to three tools fro - A Very Short History of Product Management & Stewart Brand’s “Access to Tools” Philosophy
May 22, 2023 · original
Tales of Design & User Experience (ToDUX) #9 ⁂ Dear readers and friends, I hope this issue find you well. In today’s newsletter, I want to focus on two things: A new article about product management. Stewart Brand’s “Access to Tools” philosophy and how I want to use it for this newsletter in the future. Who Invented Product Management, Anyway? I have a new piece in The UX Collective , titled “ A very short history of product management .” It explains the origins of the field and briefly outlines its historic and contemporary relationship with product design. Why did I write this article? Firstly, product management is often perceived as a relatively new field. However, it’s not an invention of the 21st century. Secondly, I guess everyone working in product design or product management has had their clashes with the “other side,” feeling that they want to “steal” part of their job. In lig - How To: Design Team Strategy
Mar 20, 2023 · original
Tales of Design & User Experience (ToDUX) #8 ⁂ Dear readers and friends, I hope this newsletter finds you well. I’m excited to share two new articles I’ve published since the last edition and hope you’ll find them interesting and useful. Design Team Strategy I’ve started writing a series on how to develop a comprehensive strategy for a digital design team, based on the actual strategy we developed at BestSecret Group, and including a lot of hands-on advice. The first two parts have already appeared in The UX Collective and, as of now, it seems the series will comprise a total of five parts, with the aim of publishing one per month. The first article focuses on an introduction to the “Strategy House Model”—a visual representation of a team’s strategy, with the mission as the roof, the pillars as the most important topics, and the values as the foundation—and goes into detail on how we dev
Discovered by the rss-feed-index crawler, which checks each feed at most once a month.
Same record as JSON: https://api.agentalog.com/api/feeds/fd_2008_maxspeicher_com_746607043b4a16f2. More from this site: 2008.maxspeicher.com in the Feeds tab.