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Computer Graphics & Programming with Pekka Väänänen — 30fps.net
30fps.net
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- Jun 28, 2026
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- Revisiting Yliluoma's ordered dither algorithm
Jun 28, 2026 - Should you normalize RGB values by 255 or 256?
May 31, 2026 - Single-pass palette refinement and ordered dithering
Apr 22, 2026 - More accurate Doom colormap
Oct 29, 2025 - Why CIELAB doesn't improve median cut
Oct 23, 2025 - Better sRGB to greyscale conversion
Oct 12, 2025 - Mapping to the PICO-8 palette, perceptually
Sep 6, 2025 - Approximate first principal component
Jul 16, 2025 - HyAB k-means for color quantization
Jul 8, 2025 - Palette lighting tricks on the Nintendo 64
May 16, 2025 - Portal flow brings it all together
Jan 17, 2025 - Fine visibility via clipping
Jan 9, 2025 - Coarse base visibility
Jan 9, 2025 - Portals and Quake
Jan 9, 2025 - A simple way to scale pixel art games
Nov 26, 2024 - How to present MS-DOS screenshots
Nov 14, 2024 - How Westwood VQA works
Nov 13, 2024 - Efficiently split a NumPy array into tiles
Nov 6, 2024 - Classic 3D videogame shadow techniques
Oct 24, 2024 - Shader post-processing in a hurry
Apr 5, 2024
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