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Computer Graphics & Programming with Pekka Väänänen — 30fps.net

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Jun 28, 2026
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  1. Revisiting Yliluoma's ordered dither algorithm
    Jun 28, 2026
  2. Should you normalize RGB values by 255 or 256?
    May 31, 2026
  3. Single-pass palette refinement and ordered dithering
    Apr 22, 2026
  4. More accurate Doom colormap
    Oct 29, 2025
  5. Why CIELAB doesn't improve median cut
    Oct 23, 2025
  6. Better sRGB to greyscale conversion
    Oct 12, 2025
  7. Mapping to the PICO-8 palette, perceptually
    Sep 6, 2025
  8. Approximate first principal component
    Jul 16, 2025
  9. HyAB k-means for color quantization
    Jul 8, 2025
  10. Palette lighting tricks on the Nintendo 64
    May 16, 2025
  11. Portal flow brings it all together
    Jan 17, 2025
  12. Fine visibility via clipping
    Jan 9, 2025
  13. Coarse base visibility
    Jan 9, 2025
  14. Portals and Quake
    Jan 9, 2025
  15. A simple way to scale pixel art games
    Nov 26, 2024
  16. How to present MS-DOS screenshots
    Nov 14, 2024
  17. How Westwood VQA works
    Nov 13, 2024
  18. Efficiently split a NumPy array into tiles
    Nov 6, 2024
  19. Classic 3D videogame shadow techniques
    Oct 24, 2024
  20. Shader post-processing in a hurry
    Apr 5, 2024

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