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All Your Fault Forever
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Feb 8, 2026 - Qoa.jai: A translation of the QOA reference implementation from C to Jai.
Jan 12, 2026 · original
Qoa.jai # QOA is a neat lossy audio format that s fast and pretty simple. I recommend reading the post introducing the format for details of it s design and reason for being developed. Components # This project consists of a core module Qoa.jai and two example programs: qoaplay and qoaconv . Source code Snapshots taken from my internal SVN depot are pushed to a public git repo on Sourcehut periodically. If the information here is out of date with the repo just drop me a line to remind me to bring things inline. The Jai module # While Qoa itself supports up to 255 channels. This module sets a maximum channel count of 8. The format only supports 16-bit samples, and supports sample rates from 1hz to 16Mhz. The public API of the module is fairly sparse and now that it s functional there needs to be a bit more consideration given to everything. In the meantime, here are the main things you d - wpak: A fun way to bundle audio for your game project.
Jan 12, 2026 · original
As initially introduced on the blog as Wavpacker , I spent about half of December 25 expanding on the idea and rebuilding this as wpak which consists of a set of Jai modules in addition to a cli tool. Part of that redesign involved also trying to release this on it s own on sourcehut . It should be easier for folks to find this way. If you felt like contributing to this, that s great! Be aware though that I work mostly in a private SVN depot and this git repo is just a periodic snapshot so I don t have a real plan yet how contributions would work. Many people would expect a GitHub repo, but for several reasons that isn t something I want to do. The wpak cli tool # Wpak is a jai module and cli tool that can combine a folder of individual wav files into single wav file with a simple to parse index allowing you to easily load them in one go. The Wpak and Wpak_Tools modules # … wip … - December Adventure
Dec 2, 2024 · original
December Adventure! # 2024 # This is a cool tradition/idea that you can read more about here . SUN MON TUE WED THU FRI SAT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Goals? Ideas? # Finish my UXN implementation Paritcipate in 7DFPS Render at least one SDF with SDL_gpu Draw a bit ( Maybe ) Figure out how to properly host RSS on this site? ( Maybe ) Post some of my audio collages here? Write more (like catch up with my side projects here)! ( Maybe ) Write some Swift ? ( Maybe ) Write some Ocaml ? 1 # Because Thanksgiving isn t a holiday in Germany, this was the day we actually celebrated with some friends here. It was great. I did manage to stub out unit tests for the UXN opcodes to guide my implementation and keep me on course. And earlier in the morning I had a helpful conversation/guided explanation with Devine regarding the proper semantics of t - December Adventure
Dec 2, 2024 · original
December Adventure! # 2025 # This is a cool tradition/idea that you can read more about here . MON TUE WED THU FRI SAT SUN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Summary Goals? Ideas? # Integrate miniaudio and steamaudio Paritcipate in 7DFPS Explore more SCons things maybe? Do Jai stuff? 1 # Off to a great start! Absolutely nothing done today because everyone is sick. 😅 2 # I briefly attempted to update ziege to zig 0.15x before my ability to cope with the meaninglessness of the exercise overcame me. 3 # Nothing today Work was long. 4 # Nothing today Went to a show after work with a friend. Most of the bands were ok, but I saw Creeper for the first time and they were super excellent . 5 # Ok! Today I decided I d make December my EMACSEMBER . :D I really enjoy Sublime Text, it treats me right, it s fast, it s simple. But as a former really ded - UXN#
Dec 2, 2024 · original
uxn-sharp is my work in progress UXN implementation for dotnet… I ll update this page soon as I prepare some posts to go over my implementation as I develop it. I m primarily building this in a private repo, but regularly sync to a public repo . The project is MIT licensed. - Ziege: The Friendly Zig Launcher
Oct 20, 2024 · original
I created Ziege to allow me to have a single zig binary on my path ( zls as well) that can delegate all commands to a specific toolchain version. It was also a fun way to get aquainted with Zig in general. You can clone the source from here . Binaries available on GitHub Ziege manages zig toolchains and zls releases on your system (automatically configured by a .zigversion in your repo root). When used as an alias (either by renaming it, or by symlink) to Zig it will seamlessly dispatch all command line arguments to the correct Zig binary for a project. The README in the repo should have the latest information, but the cliffs notes are also provided here. Update 2025-12-02 I have tried to update ziege for zig 0.15.x but it s very frustrating chasing my tail around all the various API changes. It is very unlikely that ziege will get any more updates for a while, especially since it s prob - Projects
Oct 20, 2024 · original
Current work or interests # Libraries and Tools # A lot of my personal time is spent exploring interesting possibilities for tools for creative purposes (like games). wpak Qoa.jai Misc # I think pixi is a great tool for many shapes of software project. I ve got a small public channel at prefix.dev where I ve uploaded some packages that I thought would be useful but aren t really present in conda-forge. Currently that s just fastbuild and ispc. Seasonal or Recurring # December Adventure # My logs for the December Adventures I ve decided to join in. 2025 2024 Finished (or otherwise not active) # uxn-sharp is an implementation of the uxn virtual machine in C#. ziege is a friendly Zig launcher/wrapper that I created. - Howdy!
Oct 20, 2024 · original
Moin! I m Chip Collier. A software developer with extensive experience spanning several industries from film vfx and animation to automotive. Aside from software development, I love to mess around on my guitars, make sound collages using field recordings, cuddle my dogs, and play shmups. My residence since Dec 2014 has been a little town in northern Germany near Hamburg. Behold, my familiar named Bella:
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