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The Alliance for OpenUSD (AOUSD)

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The Alliance for OpenUSD (AOUSD) is an open, non-profit organization dedicated to promoting the interoperability of 3D content through OpenUSD (Universal Scene Description).

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Sep 30, 2026
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  1. AOUSD Out and About – Q3 2026 Community Highlights
    Sep 30, 2026 · original
    A Quarter of Momentum Summer moved fast for the AOUSD community. Between new software releases, a packed SIGGRAPH program , and several new members, Q3 2026 highlighted the momentum of the OpenUSD ecosystem as it continues expanding into new areas and use cases. Here’s what AOUSD members have been building, releasing, and presenting over the past three months. Growing the Alliance AOUSD welcomed new General Members in July: ByteDance , Huawei , Physicl and Unity . Physicl joined as a contributor to the Physics Working Group , where it plans to help develop a normative physics schema so simulation data can move reliably between tools. ByteDance’s arrival coincided with its participation in SIGGRAPH 2026, where it presented a workshop on efficient 3D content creation for immersive experiences. Unity’s membership, meanwhile, brings another major real-time and game-development platform into
  2. Meet the Visionary: Mindy Li on Bridging Reality Capture and Physical AI with OpenUSD at XGRIDS
    Aug 11, 2026 · original
    In this edition of the “Meet the Visionary” series, we explore Universal Scene Description (OpenUSD) through the lens of Mindy Li (Business Developer Manager) at XGRIDS . XGRIDS sits at the cutting edge of spatial computing, focusing on reality capture and 3D Gaussian Splatting (3DGS) to reconstruct massive, high-fidelity digital representations of our physical world. As industries transition toward automation and spatial intelligence, Mindy and her team are leveraging OpenUSD to unify complex datasets, breaking down boundaries between real-world captured data and advanced AI simulation. Unifying Fragmented Real-World Data XGRIDS captures large-scale, real-world spatial datasets utilizing a diverse array of inputs including LiDAR, imagery, point clouds, and 3D Gaussian Splatting. Historically, moving these massive, distinct data representations seamlessly across various visualization, di
  3. Announcing OpenUSD v26.08: Key Features and Improvements
    Jul 21, 2026 · original
    OpenUSD v26.08 is a schema-focused release centered on interoperability and authoring precision across diverse pipelines and industries. Rather than a single headline feature, this release delivers three new foundational schemas (Profiles, multiple level-of-detail, and backplates) alongside continued investment in OpenExec, splines, the namespace editor, and platform support. Highlights include visualization of backplates in usdview, execution framework advances, and improved cross-platform build infrastructure. OpenUSD v26.08 is now available on GitHub , and its core non-imaging libraries can be installed via PyPI with the command line. pip install usd-core Here are the major highlights for this release. Profiles USD is used across many industries, and applications typically implement only the subset of functionality they need. That flexibility is useful, but it makes compatibility hard
  4. Alliance for OpenUSD Drives Global 3D Data Interoperability and Agentic AI Workflows with New Core Specification Milestones and Members
    Jul 21, 2026 · original
    With new members ByteDance, Huawei, Physicl, and Unity, AOUSD establishes OpenUSD as the foundational 3D data layer across enterprise software, gaming and simulation pipelines Summary AOUSD welcomes ByteDance, Huawei, Physicl, and Unity as General Members, expanding its reach into gaming, consumer XR platforms, and large-scale enterprise digital transformation. AOUSD begins the ISO certification process for Core Specification 1.1, the first step to international standardization, and launches a GitHub repository, reducing procurement friction in regulated industries and giving developers direct, transparent input into the specification’s evolution. OpenUSD emerges as the 3D data layer for agentic AI workflows, with early implementations from Cesium, PTC, and NVIDIA demonstrating how AI agents can understand, navigate, and modify 3D environments built on the Core Specification. AOUSD and m
  5. Announcing OpenUSD v26.05: Key Features and Improvements
    May 22, 2026 · original
    OpenUSD v26.05 is a production-focused release centered on reliability and authoring clarity across real pipeline workflows. Rather than a single headline feature, this release combines high-impact improvements across build and deployment, USD composition performance, prototype traversal semantics, validation migration, and day-to-day documentation. This release also continues several release-to-release transitions already underway in the ecosystem, including validation framework adoption and particle-field workflow support introduced in v26.03. OpenUSD v26.05 is now available on GitHub , and its core non-imaging libraries can be installed via PyPI with the command line. pip install usd-core Here are the major highlights for this release. Expanded Build Support OpenUSD v26.05 expands build_usd.py support for iOS and visionOS Simulators, while also extending CI coverage with wasm and wasm
  6. Alliance for OpenUSD Announces New Member Milestones and Industrial Momentum Following Core Specification 1.0
    Mar 25, 2026 · original
    SAN FRANCISCO, Calif. — March 25, 2026 — The Alliance for OpenUSD (AOUSD) today unveiled a strategic expansion of its technical roadmap through the formation of the Characters, Motion, and Interactivity (CMI) Interest Group , alongside the addition of seven new general members. This momentum highlights the continued growth and adoption of OpenUSD as the foundational standard for 3D interoperability across industries following the recent landmark ratification of Core Specification 1.0. AOUSD, established in 2023 , is an organization focused on the standardization, development, evolution, and growth of OpenUSD , an extensible framework for describing, composing, simulating, and collaboratively navigating and constructing 3D scenes. New Members AOUSD’s newest general members include Aras , Booz Allen Hamilton , C-Infinity , Mobiltech , Qualcomm Technologies, Inc. , SGDL Innovation , and XGR
  7. Announcing OpenUSD v26.03: Key Features and Improvements
    Mar 23, 2026 · original
    https://aousd.org/wp-content/uploads/sites/28/2026/03/Netflix-Alab-Video-1600x1900-zoomed.mp4 Netflix Animation Studios ALab Copyright 2025 Netflix, Inc. All rights reserved. OpenUSD v26.03 broadens the reach of the ecosystem in two dir ections at once: toward emerging 3D content formats with a new schema for 3D Gaussian Splats, and toward entirely new deployment targets with WebAssembly build support. Alongside these headline additions, this release delivers a major upgrade to USD’s core value resolution engine and continues to advance rigging, rendering, and performance. OpenUSD v26.03 is now available on GitHub , and its core non-imaging libraries can be installed via PyPI with the command line. Shell pip install usd-core Here are the major highlights for this release. Particle Field Schemas This release introduces the UsdVolParticleField schema family, including UsdVolParticleField3D
  8. AOUSD Year in Review: A Landmark Year for OpenUSD Standardization and Growth in 2025
    Jan 22, 2026 · original
    By Steve May, CTO of Pixar Animation Studios and chairperson of the Alliance for OpenUSD (AOUSD) In 2025, the Alliance for OpenUSD (AOUSD) achieved a defining milestone: the ratification of Core Specification 1.0 —the universal language for building 3D worlds. This landmark accomplishment, combined with rapid membership growth, expanded working group achievements, and deepened industry collaboration, marks 2025 as a transformative year for OpenUSD as the open standard for 3D content creation and interoperability. From standardization breakthroughs to strategic partnerships, we have strengthened the foundation for OpenUSD to serve as a unifying framework across industries from media and entertainment to manufacturing, architecture, robotics, and beyond. Progress in Governance AOUSD launched three new Interest Groups in 2025, expanding our capacity to address emerging industry needs: Indus
  9. OpenUSD Core Spec 1.0 is Here: Now We Need You
    Dec 17, 2025 · original
    Authors: Aaron Luk, Nick Porcino We have reached a massive milestone. The OpenUSD Core Specification 1.0 is officially ratified. For those of you who have been following along, you know this has been a journey involving meticulous drafting, spirited debates over composition fundamentals, and more than a few late-night GitHub commits. But for those just tuning in, you might be asking: What exactly is in the box? And more importantly, what does this mean for me? Here is the rundown of what we’ve built, why it matters, and what it’s going to take to get to 1.1 and beyond. What’s in Core Spec 1.0? Think of the Core Spec as the syntax and grammar of a spoken language. It defines the structural rules such as how to construct a sentence or how verbs relate to subjects. It does not dictate the specific vocabulary of a medical textbook or legal contract (that’s for domain-specific specs like Phys
  10. Alliance for OpenUSD Announces Core Specification 1.0: The Universal Language For Building 3D Worlds
    Dec 17, 2025 · original
    The production-ready open standard aims to end 3D data fragmentation and ensure high-performance composition for planet-scale world-building across animation, digital twins, and simulation. SAN FRANCISCO, Calif. — December 17, 2025 — Today, the Alliance for OpenUSD ( AOUSD ) announced the first OpenUSD Core Specification , now available as an open standard for 3D content creation and data interchange. A critical milestone and the culmination of years of intensive collaboration, this core specification establishes a universal language for the 3D ecosystem, enabling interoperability across simulation, digital twins, and world-building. “The Core Specification is the definitive syntax for describing how virtual worlds are brought to life at scale,” said Aaron Luk, Core Specification Working Group Chair for AOUSD and Director of Product Management at NVIDIA. “It ensures that every tool can s

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