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- Agreeably Discordant
Oct 18, 2024 · original
I’ve spent the last year joining a lot of new TTRPG Discords, which has led to me playing or running a lot of online TTRPGs. Now, you can join them too. Enjoy! Cairn https://cairnrpg.com Dedicated to the rules-light dark fantasy TTRPG Cairn Darrington Press https://darringtonpress.com Dedicated to Darrington Press (Critical Role) TTRPGs like Candela Obscura and Daggerheart Furious Eclectic People http://furiouslyeclectic.com Dedicated to offbeat, rules-light, and OSR TTRPGs Very open to promoting other Discords — I’ve found a ton through here! ICRPG Community https://icrpgcommunitycontent.com/runejammer-2024 Dedicated to the TTRPG Index Card Was at its busiest during the Runejammer 2024 online convention Magpie Games https://magpiegames.com/pages/get-involved Dedicated to Magpie Games TTRPGs such as Avatar: Legends, Masks, and Root Holds semi-monthly Community Play Days Mothership https: - Pros and Cons
Aug 27, 2024 · original
If you haven’t tried one of the many online TTRPG conventions, you really should. They’re free to attend, and they’re a lot of fun. Just join the Discord hosting the con, sign up for one or more games, and show up in the designated voice channel at the right time. There are two kinds of online cons that I’ve seen: cons that run once a year, and cons that run more often than that. While some of the year cons are already over — see below — there are two coming up in early September where I’m running games. The same day, in fact! If either of these look interesting to you, I would urge you to sign up for them! VaesenCon , website here , where I’m running the Vaesen adventure “A Murder of Crows” on Saturday September 7 at 1:00 p.m. Eastern Time. In the town of Varberg, a.k.a. “the least appealing place in Sweden”, crows have attacked anyone entering the cemetery for over 6 months now. Is it - Help, I Need Somebody!
Aug 8, 2024 · original
I’m fascinated by how all the different role-playing systems handle common tasks in different ways. For example: the “help” action. D&D: if you help someone, they roll with advantage . Instead of rolling the usual 1d20 plus bonuses in order to meet or beat a difficulty class (DC) or armor class (AC) number, they roll 2d20 and take the higher of the two (twice the chance of success!). The only thing you spend is time: this will use up your action in your turn, if in combat. Dragonbane: Like D&D, help only costs your action, and they roll with advantage, which Dragonbane calls getting a boon . The difference here is that you have to roll at or below your skill level to succeed — a roll under system, not a roll over system. Cypher System: if you don’t have an inability in it (i.e. are bad at it), you can ease the task for someone else’s d20 roll by one step — two if you’re trained or specia - Yours in Calendrical Heresy
Jun 16, 2024 · original
Yoon Ha Lee’s Machineries of Empire series of novels, starting with Ninefox Gambit , depict a brutal and fascinating sci-fi world, full of strange and often unexplained technology. The same author has put out a bunch of mini-TTRPG games on his Itch.io page, so it’s no surprise that he also published a Ninefox Gambit TTRPG last year. The books are complex, deep, and nuanced — but the TTRPG is simple, spare, and abstract. I’ve wanted to run it since it came out last year, but finding interested players has been a challenge. Thanks to the folks at Furiously Eclectic , I’ve been able to run it twice! It’s a D6 dice pool game, where you add to your dice pool by tagging in (using) your Edges (personality traits). There are no attributes, no skills, no gear, no tables of any kind. Almost everything you would use as scaffolding to hang your story upon is absent here, so it definitely took both m - Mission: Possible
Jun 16, 2024 · original
These days, I’m leaning towards TTRPG systems where there’s a mission goal , stated up front, for every adventure. D&D: The Road Goes Ever On In D&D, the adventuring party often spends forever wandering around, trying to figure out what the goal even is . Especially in one-shots, this time spent can mean the adventure never finishes, because scheduling a second session with the same people turns out to be…impossible. And, even in campaigns, it can lead to a lot of player frustration, when you just don’t know what to do . I’ve experienced both the player side of this and the Dungeon Master side of this, and neither is a particularly fun. Sometimes, players even begin to fall into the mindset of “Let’s read the DM’s mind” and won’t do anything until they’re sure they’ve got it right. Or they’ll go round and round arguing about their course of action forever. Mothership: Money, Money, Money - Death and the Vaesen
Feb 12, 2024 · original
1. What’s Fun, What’s Not Nobody likes it when their character dies in a role-playing game. It’s just not fun , and RPGs should be fun. But the suspense of being in a situation where your character might die…well, there’s nothing else like it. That’s intoxicating. How do you square that circle? Most GMs, especially in D&D, lean heavily on the mechanics that make it virtually impossible to die. Even after you’ve gone to zero hit points, there’s still death saving throws, right? And, in addition to that, your enemies don’t hit you after you’re down. And, in addition to that, your friends are usually available to heal you. And, and, and. Those same GMs give you plenty of warning if you’re going into deadly situations, so you can know to prepare more, to be more cautious, while still allowing for a more carefree, chaotic attitude in most cases. This works , for the most part, but it still fe - Gated by the Clock
Oct 13, 2023 · original
I like a lot about the Stargate RPG — based on a beloved show, a gorgeously illustrated rulebook — but there’s also a lot I don’t like. Topping the list is their insistence that a single “mission” should only take 3 hours. It’s extremely difficult to deliver a new, wondrous, suspenseful roleplaying experience to your group in that time. In Stargate—and other mission-based RPGs like Star Trek—you receive your goals up front, which helps. But keeping the action dense and well-flowing still takes a ton of effort. Each homebrew “mission” I write for my Stargate campaign is like a TV script. I even divide it up into three acts: the Introduction to the problem, the Investigation of the problem, and finally the Twist a.k.a. the Reveal . There’s usually something the PCs need to figure out , something they need to know , to truly understand the mystery or deal with the antagonist successfully. S - Scary Sharks and Custom CodingKeys
May 14, 2023 · original
I had to handle a fun little challenge with Codable and unorthodox JSON recently (as you do). Apple’s Codable API have been around for a while, and it’s an example of the best kind of API: it makes the easy things easy, and the hard things possible. [ { "type": "Great White Shark", "movie": "Jaws", "length": 15 }, { "type": "Megalodon", "movie": "The Meg", "length": 50 }, { "type": "Mako Shark", "movie": "Deep Blue Sea", "length": 14 } ] For example, let’s say I’d like to load in some JSON data about sharks in movies: struct MovieShark: Codable { let type: String let movie: String let length: Float } let sharks = try JSONDecoder().decode([MovieShark].self, from: data) Make a struct with the same fields, let loose your decoder, and you’re done! (Note: there are a few more steps to get running code, but you get the gist.) If you need to fiddle with the keys a bit, say, because your data us - Adventures in Tera
Feb 14, 2023 · original
As promised, the Stargate SG-Fun podcast website is up and running. In related news: I don’t always make websites, but when I do, I prefer static site generators : systems that, rather than constructing website pages right when you visit them using databases and complicated server software, instead run their potentially complicated creation logic ahead of time. That way, the site, after each behind-the-scenes update, always exhibits the same, inert, safe pages to the world. When my Edge Cases cohost Wolf Rentzsch set up our Edge Cases podcast website (now back from the dead !), he used Jekyll . When I, Michael Helmbrecht, Mike Critz, and Samuel Giddins set up the updated NSCoderNight website, we used Middleman . In that case, the system bitrotted so thoroughly even within four years that I had to abandon it completely! So when I went looking around for an SSG to use for SG-Fun, I knew I - Edge of Tomorrow
Jan 27, 2023 · original
In this post I said, “As of now, I probably won’t resubmit [Edge Cases] to Apple Podcasts”. I wasn’t going to. But now I have. And the details might be mildly interesting to someone. I needed to log in to my Apple Podcasts Connect account anyway, for the sake of the podcast I’m on that we’re moving from the Incomparable . Once I logged in, I saw the deactivated Edge Cases podcast. What the heck, I said to myself. Let’s try submitting it now that the files are back up, and see if it works. Nope! But the only error was that we needed a larger artwork file. Here’s the original (shrunk down so it doesn’t disrupt the flow of this article): It’s just the title “edge cases” in white text on black, 512 by 512 pixels. Apple’s error message said it needed to be 3,000 by 3,000 pixels. I could have just taken the existing file and upscaled it, but I wanted to do better than that. Whatever original a
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